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Car Mechanic Simulator 2018

Posted: Sun Dec 03, 2017 9:35 pm
by Lunytrickz
here my first own Resto ^^
(no body & paint option free yet 8-) )

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Re: Car Mechanic Simulator 2018

Posted: Mon Dec 04, 2017 1:42 am
by The-DOG
Nice :clap:

But you do know we all are waiting for a picture of
you in a gameseat with a T300 in front of a huge TV :loll:

Re: Car Mechanic Simulator 2018

Posted: Mon Dec 04, 2017 5:39 am
by MadManCK
Lol, 250.000KM

It is a GT-R, not a Mercedes diesel Taxi :loll:

They really let you fix scraps in that game. Some comments stated that in game economics are broken.
But this is a nice fix up.

@Dog, if all goes well, she will have her seat tomorrow. :party:

Re: Car Mechanic Simulator 2018

Posted: Tue Dec 12, 2017 6:11 pm
by Lunytrickz
my first 6 completly finished Resto Mods ^^



Re: Car Mechanic Simulator 2018

Posted: Tue Dec 12, 2017 7:07 pm
by MadManCK
Nice collection.

What we need is CMS meets TDU meets pCars or other good driving physics :idea:

Re: Car Mechanic Simulator 2018

Posted: Tue Dec 12, 2017 11:37 pm
by The-DOG
MadManCK wrote: Tue Dec 12, 2017 7:07 pm Nice collection.

What we need is CMS meets TDU meets pCars or other good driving physics :idea:
Nominating Forza for the driving physics :think:

Re: Car Mechanic Simulator 2018

Posted: Wed Dec 13, 2017 5:32 pm
by Lunytrickz
Pontiac GTO '65 with Gasser dragstyle & supercharged powertuned V8 on the Dyno test



Re: Car Mechanic Simulator 2018

Posted: Tue Dec 26, 2017 2:46 pm
by Lunytrickz

Re: Car Mechanic Simulator 2018

Posted: Tue Dec 26, 2017 4:21 pm
by MadManCK
That RX7 screams for a bodykit. But there is none in the game. Is that a licensing thing?

One of the reasons the RX7 is that popular IRL, is the amount of custom parts you can get for it. Mazda would be foolish not to allow that in a cusomizing game...

Re: Car Mechanic Simulator 2018

Posted: Thu Dec 28, 2017 6:17 pm
by Lunytrickz