well, its NOT a racers game for sure
going strait in any powerfull RWD is virtualy impossible
Re: Car Mechanic Simulator 2018
Posted: Mon Jan 08, 2018 12:03 pm
by MadManCK
Like i said, if you combine the CMS dynamics with a cool (open world) driving game and customer shop, you have the bomb.
Re: Car Mechanic Simulator 2018
Posted: Thu Jan 11, 2018 2:02 pm
by Lunytrickz
shame i can't put stickers on the MOD cars
like the HotWheels and the Hoonicorn realy need them
Re: Car Mechanic Simulator 2018
Posted: Mon Jan 15, 2018 3:43 pm
by Lunytrickz
the Chevy Nomad had an option to "top shop" it ^^
and i made the Mazda Furai red this time, so i could use the optional bleu headlights ^^
i'm now making 1 more parkinglot with "do's & don'ts" mix ^^
Then i'm gonna make work of my new steeringwheel
Re: Car Mechanic Simulator 2018
Posted: Thu Jan 18, 2018 5:10 pm
by Lunytrickz
find the "no done !" cars ^^
Re: Car Mechanic Simulator 2018
Posted: Sun Jan 28, 2018 8:21 pm
by Lunytrickz
some new cars & some changes ^^
Re: Car Mechanic Simulator 2018
Posted: Sun Feb 11, 2018 7:33 pm
by Lunytrickz
and my final video of restomods ^^
Re: Car Mechanic Simulator 2018
Posted: Tue Feb 13, 2018 1:04 pm
by MadManCK
CMS seems to give a lot of joy, restoring cars. I see Fulysic creating a lot of mods for it, constantly works in Blender.
I really think something like this should be added to TDU. Being able to drive them truly on open roads is the best reward possible.