Hey all y'all!
We're soon putting together the first stage of social features NCG will have. I have a pretty good idea what I want the game to have, but claiming I have this perfect system planned would be hubris. And also oh so very untrue -- nobody can make such ludicrous claims. So, I'm asking you to chip in, both because making the whole development process even more transparent is cool, but also because this way we'll ensure that we'll get the social features down to pat.
So. Tell us:
What kind of social features would you like to see in Next Car Game?
So far planned:
-A chat system. This really works well on PC only, though.
-Radial commentary system for quick quips and oneliners. At the moment I'm leaning for 4-6 lines you can select from a radial menu you can bring up by holding down e.g. a shoulder button of your controller, or map them to your keyboard. These oneliners could be preselected from a set of styles (e.g. Hillbilly, Greaser, Speed Racer, Rudie), and include stuff like "I'll get you next time, Gadget!" and "Choke on my exhaust, granpa!". The idea here is that you can do some light commentary during the race that won't require you to start typing while driving (remember, kids, texting and driving is against the law!)
-Team system. Racing teams would allow friends to form a racing "guild" of sorts, where people can share resources, money, XP and all that. We're very much at the starting line with this part of the social side. What features would you like to see in a racing team?
-Easy-to-use forming of group. Everyone wants to race with buddies, that's a given. So, we need to make a system where it's easy to form a group with friends, and then taking that group to the tracks in one piece, instead of the game forcing you to split up to different servers. (I've seen games where that happens, and it's always a major annoyance.) As there'll be multiplayer modes that pit team vs. team, keeping your friends group together so you all stay on the same side is also important.
-Ready - Gimme a Sec - Not Ready signals in the lobby, so the host knows when everyone's good to go. If a player is typing, his/her name will flash so everyone knows that the player may be ready, but is about to comment something in the chat.
-Leaderboards that compare your results to those of your friends, instead of the faceless masses of every player ever. Nobody cares if you're #2983 in Most Wrecked Cars list, but everyone will care if it says "You have wrecked more cars than your best buddy!"
We have other features planned as well, but let's start with these
What else would make for a good social feature, and why?
If you got a game in mind where a feature is done really well, you can use that as an example to make your point clearer.