Re: Next Car Game
Posted: Thu Sep 04, 2014 1:05 pm
Looking forward to this.
That sounds fantastic.Purple44 wrote:Did you guys hear Bugbear shooting for 24 player races and derbys online thanks to the overhauled ROMU engine?
Breaking news today about NCG online!
We been waiting for Build #6 with real deal multiplayer online to get release. Might happen tomorrow we hope or have to wait until next week.
I can see a lot of this but it still sound like a lot of fun.24 player races and derbys online
Things to note:We’re providing you all the tools you need to export your vehicle model from Autodesk 3ds Max and then set it up correctly. The provided TGA to BMAP texture compiler can be used for other modding purposes as well, not just for vehicles. Be aware that since this is the first time ever that mods are officially support by the game it’s very likely that there will be quite a few hiccups along the way to make Wreckfest a robust platform for modding. Please also note that many things will still change and there is no guarantee that your mod will not break in a future update (or every update!). To create a new mod first you should create a folder under “mods” that will contain your mod data. You can name the folder as you wish, for example ‘mods/MikesPowerMod’, ‘mods/SamsVehiclePack’, and so on are all valid names. You can create as many mod folders as you wish, so it’s definitely a good idea to create an own folder for each mod. The mod folders should have the same structure as the game’s main data folder (so first subfolder will be ‘data&rsquo, but only contain edited or new files. After you’ve created your car, you can enable in in the in-game mod manager found in the garage and it will appear in the in-game marketplace.