Today will be release day of Bruma.
This is not a recreation of older Elder Scroll games, like other mod teams strive for, but it places Cyrodiil in the same age as Skyrim, which is awesome IMO.
Beyond Skyrim - Cyrodiil - Bruma
http://www.darkcreations.org/forums/for ... nd-skyrim/
The 3rd century of the Fourth Era is proving to be a bleak time for Cyrodiil. Once the undisputed power of Tamriel, its dominance now hangs by a thread. Across a province scarred by the Great War, the people are growing uneasy. News of the Civil War in Skyrim, rumors of a potential new Dominion invasion, and an Emperor who is but a shadow of his predecessors undermine the authority of the Mede Dynasty. Several powerful factions are openly questioning whether the Mede Dynasty is still capable of ruling the Empire - although they all have their own ideas about who should replace them.
And to make matters worse, unfinished business left over from the ancient First Empire is stirring deep in the ruined Ayleid city of Ninendava. Far more dangerous than the squabbles of powerful mortals, it watches patiently, preparing to settle a score that was long ago left unpaid...
What is this mod all about?
The ultimate aim of our project is to enable players to travel to a version of Cyrodiil which is contemporary to the events of TES5: Skyrim. All areas of the Imperial Province will eventually be fully playable, and the completed mod will include all the familiar locations from The Elder Scrolls 4: Oblivion (though without all those Gates, this time around). There will be a host of new NPCs and factions to interact with, new enemies to battle, new items, weapons and armor to collect, trade and use; as well as new quests to complete.
Is this just going to be a remake of TES4: Oblivion with Skyrim's graphics?
Certainly not. Firstly, 200 years have passed since the events of TES4: Oblivion, and we will be updating the province to the same time period as Skyrim in order to take this into account. Our heightmap is also slightly larger than Oblivion's and we will use that extra space to its full potential.
For example, players may be able to visit the "lost city" of Sutch, which was famously featured on early maps of Cyrodiil but was cut from TES4 before launch. Other "lost" locations mentioned in lore but not shown in Oblivion may also make an appearance at a later date. Finally, we will also be putting our own spin on some familiar locations - including a reconstructed Kvatch, an interpretation of Leyawiin inspired by Bethesda's original concept art, and a sprawling, battle-scarred Imperial City.
Each city will have a unique atmosphere that extends far beyond just a differently colored banner. However, they will be kept similar enough to TES4 that they are recognizable. In addition, despite the destruction caused by the recent wars, we will be sure to show off Cyrodiil's natural beauty as a contrast to Skyrim's harsh whites and grays.
http://forums.bethsoft.com/topic/146368 ... -cyrodiil/
Are you planning to do the rest of Tamriel?
Our project forms just one part of a much larger modding collaboration known as Beyond Skyrim, which currently consists of projects attempting to recreate all or parts of High Rock, Elsweyr, Hammerfell, Cyrodiil, Morrowind and Valenwood. Please check the threads of these other projects for more information.
So, unlike other Mod teams, who seem to keep the fruits of their labor only to themselves or contributors, this team actually delivers the goods. Just awesome.