Bezrider wrote: ↑
Sun Jul 09, 2017 10:22 am
Now this is the type of mod I have been waiting for
This is definitely going on the list.
Yes, it took me weeks, even months to collect most of these myself. It saves a lot of time and it is optimized to work together. In addition to that, it will leave you a lot of additional .esp slots for other mods. It is a mega merge of a lot of little, essential and bigger things that do improve the game in a big way.
Just to give an idea of the amount of mods that went into the Nexus Overhaul, check this list. It is huge
http://www.nexusmods.com/skyrimspeciale ... icles/206/
Right now i have a little issue getting a new game started as Blue Elf. It is a custom race from Qaxe as part of his epic mod collection. Maybe there are just too many scripts starting up at the beginning of the game at Artmoors Alternate Start, live another live.
I can disable things like "Holydays", as that can be activated once the game has started as well.
And just to mention, i do run a 250 mod game. With even more graphic enhancers. So there is plenty of opportunity for mod conflicts.
I also installed Rigmor of Bruma. There will be a compatibility patch as soon as the full Bruma provence for SSE relases, but so far i have anjoyed playing part of that follower mod with back stories and heavily quested. Not just another follower mod.
I also noticed that a lot of mods are now removed or set as hidden. Nexus has a lot of issues with modders lately. Some breaking the rules, others fed-up about whatever. But no good in general. Also comment threads look sometimes like Twitter feeds with people bashing each other about nothing.
I like the Nexus as a central place to get good mods, but they need to get their act together. And not take everything for granted, as it is not.