So the Agera and CTR3 can't hit its supposed top speed, can someone here past this on to the devs?
Also of the other hypercars bugged post here too.
(In perf spec mods are made but it arbitrarily doesn't hit nowhere near its speed)
Hypercars Top speed Bugged
3....2....1 FACEPALM
In The Crew every car is balanced to go the same speed as every other car in that spec,
I know you're probably used to the 'hypercars are fastest' mentality, but in The Crew they are level with everything else, encouraging personality and variety on the start line
In The Crew every car is balanced to go the same speed as every other car in that spec,
I know you're probably used to the 'hypercars are fastest' mentality, but in The Crew they are level with everything else, encouraging personality and variety on the start line
PSN: mclaren6
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I know you ain't preaching to me, one who hasn't driven 9000+ miles in the Hot Pursuit Ford GT.mclaren6 wrote:3....2....1 FACEPALM
In The Crew every car is balanced to go the same speed as every other car in that spec,
I know you're probably used to the 'hypercars are fastest' mentality, but in The Crew they are level with everything else, encouraging personality and variety on the start line
I have a better sense of balance than you mister MP4 12C.
If the car says it should go a certain speed then by golly it show go that speed. ..
They are ways too balance a car without leaving it null and void. My Hummer can run laps around the Agera.
P.S. your not the best PvP player get off your high horse.
P.S.S. you started this with attitude that needs to be checked.
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Play nice please everyone is welcome to have there own opinion.
I to noticed they don't reach top speed but I happy with that
I found they had less top speed when upgraded to P class
Having even playing field makes it fair for all so it is more fun
I to noticed they don't reach top speed but I happy with that
I found they had less top speed when upgraded to P class
Having even playing field makes it fair for all so it is more fun
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Its not a bug though, its a game design choice, a game design choice different to every other racing game.
I don't want every race full of bland Agera's, like I said, customization and variety. Hypercars are fine where they are
EDIT: Apologies for sounding hostile but I've seen this reported as a 'bug' tens of times on the Ubi forums, and development time is better spent elsewhere right now.
I don't want every race full of bland Agera's, like I said, customization and variety. Hypercars are fine where they are
EDIT: Apologies for sounding hostile but I've seen this reported as a 'bug' tens of times on the Ubi forums, and development time is better spent elsewhere right now.
PSN: mclaren6
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Apology accepted, were all car lovers here, I don't think its a design choice. Why? The Circuit Spec. Those easily push past 200+. The hypercars accel just.. stops... after a point. And even the Full Stock variants don't reach the advertised speed.
I'm.with you balance is the #1 aspect (horrors of the Black Series in Hot Pursuit returns) but at the same time respect should be shown for the hypercars. Even if most of them attracts the crowd that doesn't have the fine eye for detail when it comes to cars.
I'm.with you balance is the #1 aspect (horrors of the Black Series in Hot Pursuit returns) but at the same time respect should be shown for the hypercars. Even if most of them attracts the crowd that doesn't have the fine eye for detail when it comes to cars.
Full stocks will reach the advertised speed if drafting, but only if drafting. Maybe that could use work
I feel like SUVs could use a small nerf in agility, but in speed they are fine as it keeps them competitive
I feel like SUVs could use a small nerf in agility, but in speed they are fine as it keeps them competitive
PSN: mclaren6
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