Bezrider wrote:I've asked about this and the official answer is:
At the launch of The Crew Wild Run there will be 3 edition: The Crew Wild Run, The Crew + The Crew Wild Run and The Crew + The Crew Wild Run + The Season Pass.
BTW, The Crew Wild Run alone will be available digitally only.
Also if you already own The Crew complete edition you will automatically own The Wild Run when it's available.
Hope this helps.
Yes, i did post pics from all versions earlier, but they still have not priced them yet
http://thecrew-game.ubi.com/portal/en-U ... index.aspx
Only the new Wild Run version of the game is available in shops.
Marketing division is making crucial mistakes IMO. Prize range should be known by now.
Prepsi wrote:The beta was alright, nothing special, but my question is is it too late? Everyone I know has pretty much given up on The Crew, as have many others. Nobody plays it anymore, and will the update help?
A project like this was always meant for the long run. Not like most games you complete in a weekend or a couple of weeks. To keep it interesting and the audience hooked, you need fresh content on a regular basis. And you need a strong base to work with.
Most important features that were missing in the launch version of The Crew are bigger "cells", larger Crews and a place to gather and show off your paint skills. There is no mention of a custom paint shop. Maybe the photo editor will make its way.
And it still does not have the addictive factor TDU2 had. Easy to hook up with friends should be on top of their priority list. You can have a lot of fun with small Crews. But 16 player events should be possible. if not start with 12 player events and 8 player Crews for free drive. For a starter. And the text messaging should give you a sign that someone is trying to reach you. The darker colors of the text box are hard to read etc.
There is plenty to look forward to. This expansion adds a lot of fun and certainly allows for hours more gameplay. Wild Run has a lot of positives that will boost the cool factor in The Crew.
The disadvantage of adding a feature like the "Summit", is that it is another stand alone thing in The Crew, where you have to enter first. Races and event starting straight from the map are still not there. Faction runs excluded. All PVP races should be accessible during driving, without entering a lobby first. There are many options to filter the map view, but the PVP races are not there...
Instant challenge editor sounds like fun. I will use that a lot i think. But a Lisa's or CRC is still missing. Would be cheated anyway, but still. Maybe the devs think only they can create fun races.
Right now you are forced to pick a class for example, while in the trailers you had Dirt vs Street etc. Choosing tactically what vehicle to use for next race would be awesome. Like the Circuit Spec vs Raid in Yellowstone.
There is no real cohesion between the different things you can do in the Crew. PVE, PVP, Factions, storyline and now The Summit. What is missing is the binding factor.
A dynamic model where your position in a Faction is constantly challenged for example. Based on overall results. With Faction specialists in each erea. And where team results really count and not only end up smashing a few crates at the end of the month as a bonus. Factions should incorporate groups. Groups battling for the leading position within a Faction and real Faction against faction races for territory and some in-game depth. That was what i was expecting when i heard about Factions first.
All game modes are like little Islands in the ocean called USA.
Right now it still feels like being a single player in an MMO World
The Crew@Allways Drive Alone