Well, I know you can turn off the racing line by going to the options menu during a race. I don't think you can turn it off from the main menu for some reason. And I too use a wheel, even though it's a junky Mad Catz wheel that costs $80. And yes, the physics are fun, but I think they work much better with wheels than with controllers. That could be a bit hard for the casual racer crowd that the Test Drive series usually draws. Fortunately though, the races in TD:FRL don't get any tougher after the 512BB, at least until you get used to the higher speeds of the modern cars!MadManCK wrote:Lol, looking forward to that one. The no-brakes 512BB was indeed a tough one, but when you drive it a bit more aggressive than you would probably do IRL, those challenges become more easy.
I drive at default settings btw, with some stuff switched off. Still want to get rid of that driving line lol.
It doesn't even show the best line anyway, haha
Menu controls are clearly made for controllers. At least is does support my fancy Fanatec CSS Wheel, including FFB.
This game is surely not easy and certainly not for everyone. But if SMS would use these physics for a TDU3 version, you wouldn't hear me complain about it
Also, that time trial mode that records your racing line from your best lap is actually a really cool feature; I want to use it more but doing quick races is just too fun!