davejc64 wrote: they have acknowledged there is a problem and are supposedly in the process of fixing it but since they have people who have already bought and payed for the game that is hardly a priority I guess!
Maybe this is applicable to all game developments today.
On the other hand, some fixes are easy, others are not. And players want instant fixes.
Proper testing and polishing a game before release is also a thing that gets skipped more and more.
Even pre-alpha games can be bought on Steam now. "Helping the developers in the process"
For a very small production studio with limited budget this might be understandable. But normally you get paid for a job well done. Not in advance for partially empty promises and half finished products.
Most annoying is the "we are thinking about it, but won't do it" attitude.
If you want to take Customer feedback serious, you should at least show it or give a time line. Stating why you won't do it, will probably only lead to ranting threads, so that is no option. But being more open and honest about the developing process can't be that hard. And attitude plays a big part as well. Respect works both ways.