My Game Project - RoS
Posted: Wed Nov 26, 2014 6:26 am
Here's where all info is kept.
As of 2/27/2016..
There is confirmed to be 326 Cars. This amount will be decreased for the release to ease work and be a good beta.
At the end of street mode, you will earn a total of $749,112,500.
There is a grand total of 109 achievements, and more to come.. maybe.
For motorsport mode, there is a total of 31 tracks. 32 for the early edition.
For street mode, there is a total of 7 regions, the 8th being for multiplayer only.
This project will be developed on Unity, models in Blender. This game will also use a simplistic artstyle. It may become more complex in a possible remix.
I will give access to those who want to help with the project.. either say so here or by PM, I suppose.
https://docs.google.com/document/d/1aSu ... sp=sharing <<< Docs
<<< Spreadsheet
http://riseofspeed.forumotion.com/ <<< Forums
So I'm in the planning stage, currently writing out some concepts and setting up the content list. So in that case I guess I'll be assembling the dev team..?
Venomalix - Author | Director
? - Co Author | Co Director
Boffin - Lead Coder
? - Coder
? - Coder
? - Lead Artist
zeein - Artist
? - Artist
? - Lead Concept Artist
? - Concept Artist
? - Balancer
? - Web Manager
Any concept art and anything else goes below.
If suggesting for me to add something to the game, follow one of these little rules.
If it's a vehicle, please specify it's brand, name, specs, price, and statistics.
If it's a mechanic, make sure it won't kill a coder and will be possible, and will also make sense.
If it's anything else, then well, yeah.
More on the project when I find the time to update it! If you want to join the team, let me know via PM or topic. Also I am looking for someone to teach me code and advanced 3d graphic design.
As of 2/27/2016..
There is confirmed to be 326 Cars. This amount will be decreased for the release to ease work and be a good beta.
At the end of street mode, you will earn a total of $749,112,500.
There is a grand total of 109 achievements, and more to come.. maybe.
For motorsport mode, there is a total of 31 tracks. 32 for the early edition.
For street mode, there is a total of 7 regions, the 8th being for multiplayer only.
This project will be developed on Unity, models in Blender. This game will also use a simplistic artstyle. It may become more complex in a possible remix.
I will give access to those who want to help with the project.. either say so here or by PM, I suppose.
https://docs.google.com/document/d/1aSu ... sp=sharing <<< Docs
<<< Spreadsheet
http://riseofspeed.forumotion.com/ <<< Forums
So I'm in the planning stage, currently writing out some concepts and setting up the content list. So in that case I guess I'll be assembling the dev team..?
Venomalix - Author | Director
? - Co Author | Co Director
Boffin - Lead Coder
? - Coder
? - Coder
? - Lead Artist
zeein - Artist
? - Artist
? - Lead Concept Artist
? - Concept Artist
? - Balancer
? - Web Manager
Any concept art and anything else goes below.
If suggesting for me to add something to the game, follow one of these little rules.
If it's a vehicle, please specify it's brand, name, specs, price, and statistics.
If it's a mechanic, make sure it won't kill a coder and will be possible, and will also make sense.
If it's anything else, then well, yeah.
More on the project when I find the time to update it! If you want to join the team, let me know via PM or topic. Also I am looking for someone to teach me code and advanced 3d graphic design.