Skyrim SE Modding

All that other gaming stuff we do when not racing
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MadManCK
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Bez wrote: Sun Oct 10, 2021 5:58 pm This: :mrgreen:

Hmm is that through the creation store? :think:

I just blew that store up for a little girl, who happened to be an avatar of Molag Bal, as the Creation Store was taking a cut from his business. :mrgreen:
With other words; the Bethesda Creation Store is worse than Molag Bal :loll:
In Skyrim, Bal is the demon of vampires and bad deals. But the real life Ba'al where it originates its "inspiration" from, is far more evil. It requires sacrifice etc. These Bethesda devs sure know their demons. Makes you wonder who they really work for....

Unfortunately some of my favorite mods are no longer available through the Nexus.
Outlaws and revolutionairies was one of the best. So was Qaxe questorium.
The outlaw mod is the one that lets you blow up the creation store and also the Talmor Embassey :smoking:

https://www.nexusmods.com/skyrimspecial ... icles/242/

I dont know what is going on with the Nexus. I'm a premium member there because i like their stuff. But why do they get so many issues with mod makers... :think:

I found a link to an alternate location for Outlaws and Revolutionairies by Thuggysmurf
But it is at discord and i don't have that. Maybe someone who does can check out if this link actually works.
https://discord.com/invite/hQRz29GNSp

And fortunately for us, nothing really gets deleted from the web....
https://web.archive.org/web/20190614202 ... mods/10991

:ugeek:
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The Planck physics mod makes interaction more realistic and fun. I might give this a try. And it is not just for VR versions.



https://www.nexusmods.com/skyrimspecial ... mods/66025
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I've always loved Skyrim but getting a good game to work with mods has always been a hassle but this might just get me back playing it again. :D
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The latest Skyrim update (1.6.629) requires a new SKSE version

https://skse.silverlock.org/

It will take a while, be patient :party:
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There is another quick patch released. 1.6.640.
Fortunately, the SKSE team immediately covered that one. :2thumbsup:

https://skse.silverlock.org/

And you will need the new DLL Library
https://www.nexusmods.com/skyrimspecial ... escription

Not all mods will work or are compatible. For that you will need to rely on the support of the mod makers. Or make a custom version of each for yourself. :think:

There really should be a way to auto update or correct existing mod versions to the latest versions of Skyrim. :geek:
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There is a mod that mods an existing creation mod. Still there? :P

But this might be good. Looks like a fun adventure. :party:



PS I use the Anniversary Edition now and it is way more stable, even with a large number of additional mods installed. So there has been some game engine work done for sure. That has taken a long time to achieve :mrgreen:
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:party:
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MadManCK wrote: Thu Dec 07, 2023 5:53 pm

:party:
Looks interesting but this is the way to go for now if your PC can handle it. :mrgreen:

https://www.nolvus.net/
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Needs ENB, but nice mod collection.
It is all about optimizing and collecting the best combination for you.
AE screwed my game massively and i'm not into 3rd person gaming. 1st ftw. :2thumbsup:

There are a lot of bug fixes and optimizations, so it is advisable to use the latest version of the game.
Unfortunately some modders do not update or optimize their mods. After all it is a hobby and can be very time consuming if you want to do it right.

This looks also a bit like those platform games and has a Witcher vibe :mrgreen:

But the base game play of Skyrim is still unmatched and the mod community keeps it alive. :smoking:

And these mod teams are awesome. :party:
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Or re-do everything in Unreal 5 engine :lol:

:party:





Or add the wonders of Ai to your followers...





:smoking:
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