Re: Latest Infomation on The Crew

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MadManCK
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Yes, the type of reward is probably not every bodies cup of tea. There is plenty left to wish for.

They should really add more dedicated bikes only events, including the longer cruise type races, like the Harley run.
And we can still not choose class, time of day, traffic, weather or any other custom options for race events.
Not to mention the absence of a challenge editor... :roll:

I have never been a big fan of Bikes vs Cars races and that has not changed. There will always be some kind of unbalanced performance between the two, no matter how well you tweak it.

But for now it is a nice addon and the new reward system makes you do all other stupid things you left out so far :mrgreen:
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The Crew® 2 Summer in Hollywood

Latest update and patch notes

https://thecrew-game.ubisoft.com/the-cr ... 4-76770-32

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FEATURES
VANITY ITEMS

• [Add] 48 new vanity items - to be released on a weekly basis through the shop or as LIVE Summit rewards.

o 9 Custom Nitros
o 2 Horns
o 8 Window Tints
o 6 2D Emotes
o 6 Smokes
o 10 Tires
o 7 Underglows
SUMMIT

• [Add] 17 New LIVE Summits with their associated activities & rewards.

o Keep track of upcoming LIVE Summits at https://thecrew-hub.com
MAIN MENU

• [Add] New main menu look, themed for Summer in Hollywood.
• [Add] New boot menu video for Summer in Hollywood.
HOBBIES

• [Fixed] Action names & descriptions are broken when accessing Hobbies from the Summit menu.
• [Fixed] Incorrect vehicle type listed when language changed to Arabic.
• [Fixed] A to B Actions can be completed by using the Photo Mode timeline.
• [Fixed] Number of Stars displayed in animation when first accessing the Hobbies menu, is not the same as the Total Stars Earned number.
• [Improved] Visual Parts Actions now require fewer parts, and are easier to complete.

o For players who have already progressed in these Actions, they will be updated accordingly upon the acquisition of any new visual parts (incl. default parts from the acquisition of any vehicle, and parts won in events/LIVE Summits).

• [Improved] The “LIVE Battle Influencer” Action has been changed to “LIVE Battle Money”, and now requires the player to earn Bucks to progress rather than Followers to make it fairer to those at ICON 9999.

o Any previously unlocked Stars from this Action will be kept, but progress will be completely reset. Tiers unlocked for a second time will still award new Stars.
VEHICLES
VEHICLES

• [Add] 24 New Vehicles, including:

o Shop additions

• Koenigsegg One:1 (2014) – Hypercar (available July 8)
• Porsche 911 Carrera 4S (2020) – Street Race (available July 8)
• Volkswagen Beetle (1967) – Street Race (available July 15)
• Volkswagen Kombi 21 Window Bus (1966) – Street Race (available July 15)

o Elite Bundle 5 (available July 15)

• Porsche 935 2.0 Coupé "Baby" (1977) – Touring Car
• Nissan R390 GT1 Road Version (1998) – Hypercar
• Ducati draXter (2016) – Street Race Bike

o LIVE Summit rewards

• Chevrolet Camaro ZL1 Rift (2017) – Street Race (Summit beg. July 8)

o & more to be revealed on a regular basis!

• [Fixed] Incorrect power gauge animation on Bugatti Veyron.
• [Fixed] Maserati MC12 tachometer & speedometer needles transparent/barely visible.
• [Fixed] Yellow neon underglow cannot be applied to Mazda RX 7 Drift Edition.
PHYSICS

• [Fixed] Wheelie is detected after fast fav from Motocross to Monster Truck.
• [Fixed] Ground vehicles can move forwards and accelerate to 719 km/h in reverse gear.
3C/HANDLING

• [Improved] Reduced Air Nitro acceleration on all disciplines by 50%, except MT & MX which have a smaller reduction of 15%.
• [Improved] Enhanced MX handling featuring new tire-model, improved suspensions and rider animations. New follow cameras have also been implemented, for a smoother feel and better track readability.
• [Fixed] A water glitch can be seen in underwater tunnels while driving hovercrafts and boats.
WORLD (VISUAL & AUDIO)
EVENTS

• [Add] 7 brand-new events, to be released in PvE progressively alongside the corresponding special themed LIVE Summits.
• [Fixed] Players are able to hop over walls with TC Bikes on Miami Race Track and on The Giants Chaebung Cup.
• [Fixed] MT event Wreck and Havoc lists "Get -1 Points" as objective.
EVENTS

• [Fixed] Some bridges have Off-Road physics.
• [Fixed] Floating objects near Little Eagle.
MISC

• [Add] New themed weathers available in Photo Mode.
TECHNICAL
TECH

• [Fixed] Actvities tab UI overlaps with other tabs, when skipping over it in the Main Menu.
• [Fixed] Black dot appears after using Photo Mode or LIVE Replay.
AUDIO

• [Improved] In the audio options, sliders sound changes in volume for each channel.

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There is a DeLorean in there :mrgreen:
What will happen at 88MPH? Back to Oahu? :P
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BATA_MANTA
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So, we'll get "police" chases on the game. Sounds like a Calling All Units 2.0
No news of custom race/route editor :x

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BATA_MANTA wrote: Thu Sep 10, 2020 8:57 pm So, we'll get "police" chases on the game. Sounds like a Calling All Units 2.0
No news of custom race/route editor :x

Looks exactly like Need For Speed Hot Pursuit. :o


I loved that game :2thumbsup:
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IVT 2018/2019 "We are not going to introduce policechases, because it's not fitting into the vision of the game".
IVT 2020 "We don't have any vision anymore for this game. Let's bring copchases". :angry-banghead:
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:loll: they've seen the Fast & Furious game and thought we can do this beter :doh:
"we'll do the stuntmovie scenes from a cops perspective"
sooo... playing a cabal minion ... NO THX :samari:

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The Final Nail In The Crew2 Coffin?

Crew Credits (CC) can now only be bought with real money.
The daily contracts will be gone. Too bad as they were sometimes fun to do, even with the lame 1500CC reward that most of them provided lately.

They should have opted for an annual season pass and release new content justifying that pass. 8-)
The few new vehicles, often reskinned existing in game cars with an exclusive body kit and no real benefits won't cut it.

Most of us have desperately waited for a level editor, so we can create DT challenges for the forum.
Even a simple route planner to organize cruises and events is still absent in TC2.

Lots of DT racers have left the Crew already. And for good reasons. :teasing-nutkick:

The CC swindle, where you pay 55.000CC for an underglow (6$ worth :shock: ) is beyond belief stupid.
Do they really think you can rip off players like that? :doh:

https://forums.ubisoft.com/showthread.p ... -Contracts

This will backfire for sure.

Like an old Chinese tile wisdom once said; There is no way like TDU way :smoking:
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Bez
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MadManCK wrote: Tue Nov 17, 2020 10:13 pm The Final Nail In The Crew2 Coffin?
Most of us have desperately waited for a level editor, so we can create DT challenges for the forum.
Even a simple route planner to organize cruises and events is still absent in TC2.
Sad day for openworld games like this :( lets hope the guys at Narcon and Kylotonn don't make this mistake. :o
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Bez wrote: Wed Nov 18, 2020 6:26 pm
MadManCK wrote: Tue Nov 17, 2020 10:13 pm The Final Nail In The Crew2 Coffin?
Most of us have desperately waited for a level editor, so we can create DT challenges for the forum.
Even a simple route planner to organize cruises and events is still absent in TC2.
Sad day for openworld games like this :( lets hope the guys at Narcon and Kylotonn don't make this mistake. :o
So far it's been really quiet with Solar Crown :|
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Ubi has reacted with the following statement;
Regarding the removal of LIVE Contracts

Hi everyone,

Tuesday's announcement has generated a lot of conversation, and we wanted to start by thanking all those of you who - despite your disappointment - have shared your thoughts in a respectful and constructive manner, both with us and with other players.

The removal of LIVE Contracts has clearly emerged as the main point of contention, and while we know that many won't agree with them, we want to ensure that there's no confusion regarding our reasons for doing so.

The first simply relates to design. The introduction of Daily Challenges meant that we ended up with multiple different daily activity features, all overlapping. It was a messy situation, and we therefore decided to centralise this mechanic within the Motorpass. You will still have daily actions to complete, but of a more varied nature and tied into a wider, seasonal system.

The second relates to rewards - specifically Crew Credits - and thus also to the game's economy. As you will have seen in our description of the Motorpass, the total sum of free CCs available to win through daily & seasonal actions will now be capped at 20,000 per Episode (2 months). Ultimately, this is to ensure that we are able to continue supporting the game in the way we believe is best, for as long as possible. We're heading into The Crew 2's third year, after 7 major free updates and continuous live support, and our hope moving forward is to not only continue this dynamic but also step up the types of content we deliver.

Season 1 is numbered because it definitely won't be a one-off. We have a lot of exciting plans for the Seasons and Episodes ahead, and basing them around dedicated game modes and a Motorpass - while of course still delivering the same framework of free new events, dual-currency vehicle drops, and LIVE Summits as past updates - ensures that we can plan for the long-term.

Season 1 itself is now set in stone, but rest assured that we're always on the look-out for ways to fine-tune the experience for future iterations. We see your feedback, we hear you, and we thank you for being passionate enough about our game to have spoken up about it.

See you on the road,
The TC2 Team
The people that cooked this up, should consider a career in Politics. It basically states we will screw you over, deal with it. :twocents-02cents:
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