![Rolling Eyes :roll:](./images/smilies/icon_rolleyes.gif)
They went the NFS direction where all base handling is similar with small changes in behavior for different cars.
Maybe to bring them more together in races, to avoid players picking the same cars all the time.
The Lamborghini Veneno (HC) has come a bit more to live but all TC understeer massively. Most hypercars make unexpected whobbles that seem to be pre-programmed and uncontrollable. You need pro-tuning to make them driveable.
Dumbing down physics and half arsed menus with extra clicks are not helpful for fluent gameplay.
Not including a level editor with up to 99 checkpoints is a slap in the face of the community TBH.
Add to that the less recognizable environment. This makes it harder to cruise around without using the map. In TDU i did not need a map after a while.
To avoid endless ranting, i wanted to end with something positive but i can't lol.
The Jayz and Beyonce lookalikes and the bearded Crew1 character are not really original and not a priority in a race game where more issues are to be fixed.
Connectivity issues or inconsistent control input for example. Game feels different every day.
The overhyped weather is another thing that has been done before and removed on user feedback but has returned.
The gloomy rainy weather makes your eyes hurt during longer runs and can cause serious headaches. Bad visibility is a big problem. Maybe these graphs are cool for screen grabbers but not for long races.
You can still not select time of day, traffic density, weather options or classes for custom races, not even on existing tracks.
It appears that they are control freaks who barely listen to real feedback from real players.
Maybe it is just me, but i did expect a race editor from the start.
With the option to make loops, reverse track, ghost, delta times and custom competitions with (closed) rankings.
But they rather worship Beyoncé's booty
![$0.02 Cents :twocents-02cents:](./images/smilies/twocents/02cents.gif)