Re: XBox ONE Improved
Posted: Sun Jul 21, 2013 11:35 am
Well we'll see if everything goes well I get both on release so then I can compare.
Lol, than you can point both cameras towards each other so they can spy the competitionSpeedFreak.be wrote:Well we'll see if everything goes well I get both on release so then I can compare.
Figures...additional RAM would have made production costs higher, while a slightly raised clock for the GPU is just a firmware tweak.SpeedFreak.be wrote:MS has officially stated that the xbox will NOT get 12 GB ram it stays with 8 GB however the GPU will have a slightly higher clock speed .
http://www.ign.com/articles/2013/08/02/ ... -gpu-boost" onclick="window.open(this.href);return false;
From IGNSince Kinect must be plugged in for the Xbox One to function, what happens if your Kinect breaks? Like if it falls off the top of your TV onto a hardwood floor or something? Will the console cease to function?
WHITTEN: Xbox One is designed to work with Kinect plugged in. It makes gaming better in many ways – from the ability to say “Xbox On” and get right to your personalized homescreen, to the ability to control your TV through voice, Smartglass and more. Kinect allows you to search for your content, instantly move between games and your personalized dash and more with just your voice. Kinect helps you pick up and play by automatically knowing which controller you have in your hands. No more need to interrupt your friends game or navigate through multiple UI screens to sign in and tell the system which controller you are holding. It will even bind the controller to the console if its currently unbound – no searching for special buttons! Of course – these are just a few of the system wide benefits of having Kinect. Games use Kinect in a variety of amazing ways from adding voice to control your squad mates to adding lean and other simple controls beyond the controller to full immersive gameplay. That said, like online, the console will still function if Kinect isn’t plugged in, although you won’t be able to use any feature or experience that explicitly uses the sensor.
How “off” can Kinect be when the system is in use?
WHITTEN: You have the ability to completely turn the sensor off in your settings. When in this mode, the sensor is not collecting any information. Any functionality that relies on voice, video, gesture or more won’t work. We still support using it for IR blasting in this mode. You can turn the sensor back on at any time through settings, and if you enter into a required Kinect experience (like Kinect Sports Rivals for instance), you’ll get a message asking if you want to turn the sensor back on in order to continue.