Around the Ground Kish (ATG) RaceSIM

Vrooooooooooooooom!
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Lunytrickz
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Last edited by Lunytrickz on Tue Jul 26, 2022 12:16 am, edited 1 time in total.
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MadManCK
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And made by just one guy, lol.

:rightthumbup:
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DΛN
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Hello
Thank you Lunytrickz for your attention. Although this is a software that I have been working on for years by myself, I used several assets, models, and images from the net and also its game engine is Unity. Imagine Pagani, it uses AMG engines, some German parts and self-made parts for its cars. Although Pagani uses different parts, their cars are designed and assembled by Pagani, I meant such thing there.
Thanks again for your attention to this project.
______________________________________________________________________

MadManCK wrote:And made by just one guy, lol. [...]
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Hi MadManCK,

That is a concept image and does not represent the actual software. :-)

Other than that, I appreciate your comment on the YouTube video and thanks to your attention.
Hopefully, you guys like it although that is just a kinda hobby project for me. :)
Last edited by DΛN on Sat Aug 06, 2022 10:20 pm, edited 4 times in total.
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MadManCK
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Thank you for the feedback D4N005h and if that picture is just inspirational, that is no problem. Thanks for clearing that up.

We look forward to more in-game footage coming from your end.

And welcome to TDUDT :mrgreen:

:party:
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DΛN
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MadManCK wrote: Sun Oct 21, 2018 8:02 am Thank you for the feedback D4N005h and if that picture is just inspirational, that is no problem. Thanks for clearing that up.

We look forward to more in-game footage coming from your end.

And welcome to TDUDT :mrgreen:

:party:
:good post: :rightthumbup:
I will share more info about it here when possible! :)
Best.
Last edited by DΛN on Sat Nov 03, 2018 3:54 pm, edited 3 times in total.
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DΛN
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Here is some physics test for the game. Please keep in mind the below notes.
  • I don't want to give you a false hype, this is just a hobby project for me and there is no definitive release date, This project may never be released. Nothing is confirmed.
  • The cars in the physics tests below don't use real-life values, I don't know the real spring rate values of the BMW or the other car in the videos below. So the suspension softness, gearbox oil friction, differential parameters and... are all using arbitrary values.


Happy driving :auto-rally:
:auto-iroc:
Regards.
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MadManCK
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Maybe so, but unlike certain "Pro" dev teams, you start with a wheel and not a controller or keyboard like they do. :mrgreen:
It is all about itention and the right attitude towards driving. And getting it right.

IMO nothing beats a steering wheel when it comes to driving games. :twocents-02cents:

PS These springs look a bit soft... :whistle:

:auto-swerve:
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DΛN
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MadManCK wrote:Maybe so, but unlike certain "Pro" dev teams, you start with a wheel and not a controller or keyboard like they do. :mrgreen:
Nah I'm not a pro dev, I'm just a computer eng guy who likes designing a simulator. :) And I actually tried using a keyboard first and then joystick in the last years of devising the project, I did not show you guys the previous steps.
MadManCK wrote: PS These springs look a bit soft... :whistle:
Thanks for your feedback, in the next video you'll see a fixed version.
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Bez
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Looks like An interesting project, maybe even a playable game someday. :)
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MadManCK
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D4N005H wrote: Thu Oct 25, 2018 8:23 am I actually tried using a keyboard first
Oh noo :angry-banghead:

Just kiddin' :mrgreen:
PC Player Image TDU, GRID, Assetto Corsa, pCars, NCG, The Crew, Dirt, Forza: MadManCK Clubs: TDU2: Luny's Fair Friends (VP-Exec), GRID AS: TDUDT (Pres) DT-Racing Team: Team Leader

Image Eden Games Can Kiss My Mustang
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