Suspension softness is fixed using better arbitrary values, you can judge the car body movement by the camera movement.
I added and devised a "GoPro-ish mode" and changed camera pos for better speed expression
Tire settings are refined
A new type of shifting gears added so you can use clutch and gears with a keyboard. This is not recommended as you release the clutch, the car may kick. That is because, a key in keyboard is either 0 or 1 and when you release the clutch key, it acts as a clutch kick which also causes clutch disk damage in long-term. This mode is only for manual cars - exactly like the original TDU game.
I used a keyboard, obviously for testing the new shifting gears mode.
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Bezrider wrote: ↑Thu Oct 25, 2018 6:47 pm
Looks like An interesting project, maybe even a playable game someday.
Thanks for your support, I hope so!
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Thanks for answering the poll, Especially the admin of this forum. Out of the small number of people who answered, I concluded that a darker Orange Lambo in a cloudy scene - a mix of the two scenes - seems to be demanded, so there it is. The physics test video clip to come next week on Wednesday.
It is too soon to open up other threads, But I appreciate it .
For other people who are promoting this free community-driven project:
Thank you, But I concluded keeping the project as only a hobby and continue sharing info about the project only on its website and on its official modders thread. Once the project reached a certain level, I might have free time to participate in more threads and forums for this project.
Re: Around the Ground Kish (ATG) RaceSIM
Posted: Mon Nov 12, 2018 9:02 am
by DΛN
In this video you can watch how the physics system of the project could be I recommend reading its description in the YouTube page for more information
In this short new video, I demonstrated how easy modding the game is. You can add any number of cars without limitation (as long as your storage can hold)
This was the last video I uploaded for this project this year.
Re: Around the Ground Kish (ATG) RaceSIM
Posted: Mon Nov 12, 2018 10:41 am
by DonnieBrasco
Hi D4N005H,
i introduced your project to our community on cruiseanostra.com after i found it on turboduck. I will keep an eye on the turboduck-thread and this one here and keep things updated at our place.
I may not be able to help with modeling and programming stuff, but i would promote things as much as possible.
Good luck with the project.
Re: Around the Ground Kish (ATG) RaceSIM
Posted: Wed Nov 14, 2018 8:56 am
by DΛN
DonnieBrasco wrote: ↑Mon Nov 12, 2018 10:41 am
Hi D4N005H,
i introduced your project to our community on cruiseanostra.com after i found it on turboduck. I will keep an eye on the turboduck-thread and this one here and keep things updated at our place.
I may not be able to help with modeling and programming stuff, but i would promote things as much as possible.
Good luck with the project.
Thank you, But I concluded keeping the project as only a hobby and continue sharing info about the project only on its website and on its official modders thread. Once the project reached a certain level, I might have free time to participate in more threads and forums for this project.
Important!
Posted: Mon Dec 17, 2018 8:27 am
by DΛN
Here is the Trello page of the project: Click here!! . You can see how many stuffs are left for sharing a beta version of the project there. Check it out now!