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Re: Next Car Game

Posted: Sat Jan 25, 2014 7:12 pm
by MadManCK
Bit early to say. Game is in Alpha state. But so far so good. Has a lot of Flatout flavour.

I played this one with controller. Will try a Wheel later.
Only a couple of cars and a few tracks are available. But those physics are awesome and the game runs smooth as butter. Even with 24 cars and all graphics settings maxxed out.

Don't know how that will stick with the online version.

For 20€ you cant go wrong IMO and also support development. :rightthumbup:

I won my first 24 car demolition stadium derby at first try, lol. Probably lucky. Vid will follow soon®

EDIT: no support for my wheel yet. A bit disappointing, but as it is in alpha state a lot can happen. MS Controller works like a charm. But i prefer a wheel in a driving game, lol

Re: Next Car Game

Posted: Sat Jan 25, 2014 11:49 pm
by Bez
Ok thanks for the feed back MM, think I will get this in the next few days :rightthumbup:

Re: Next Car Game

Posted: Sun Jan 26, 2014 12:29 am
by MadManCK
Stadium Derby fun :woot:


Re: Next Car Game

Posted: Tue Jan 28, 2014 4:08 pm
by Bez
Here's my second attempt at the 24 car race (first didn't go well :o )
Still getting used to the track but with 24 cars you need a bit of luck to get around :auto-crash:
Only managed 4th in this one but have managed to finish 1st since I recorded this.
I quit like this game even though its a long way off yet, only criticism would be that some of the cars are still drivable when clearly looking at the damage they have taken they should not be. :eeek:

Re: Next Car Game

Posted: Tue Jan 28, 2014 5:00 pm
by MadManCK
lol, yes i could still steer with one front wheel gone and the other wobbling around. Alpha state, but still a lot of fun.
Did you use a wheel or controller? I couldn't get my Fanatec to work so had to play with Xbox360 controller.

This is one of those games that puts a big grin on your face. :rightthumbup:

Re: Next Car Game

Posted: Tue Jan 28, 2014 7:18 pm
by Bez
MadManCK wrote:Did you use a wheel or controller? I couldn't get my Fanatec to work so had to play with Xbox360 controller.
:
I used my G25 it worked no problem, no setup needed although a couldn't get any force feed back to work :(

Re: Next Car Game

Posted: Sat Feb 15, 2014 2:15 pm
by MadManCK
Huge update on Steam for Next Car Game

New figure 8 track and more layout options on existing tracks. And a new car. Looks like handling has been improved as well.
Finally managed to finish a race on gravel (4th) :rightthumbup:

Re: Next Car Game

Posted: Sat Feb 15, 2014 2:50 pm
by Lunytrickz
oooh yes
a world of improvemd !!!
from 0 wins to 75% wins :loll:
with the right "assist" settings & tuning ya can drift lovely around that new 8-track :2thumbsup:

Re: Next Car Game

Posted: Sat Feb 15, 2014 3:32 pm
by Bez
Nice, haven't checked it out yet but will as soon as I get the chance.

Re: Next Car Game

Posted: Tue Feb 18, 2014 10:28 pm
by MadManCK
Changelog

Tracks:

New Figure 8 derby race event.
All race tracks now have a reverse layout as well.
Lap and AI counts are now fully customizable for each event.
Tarmac track: start area rehauled, tarmac textures reworked, last sector redecorated.
Gravel track: textures reworked, track surface visuals updated.
New birches for both tarmac and gravel track.
General polishing and bug fixing.


Weathers:

Three new weathers: bright day, cold morning and warm sunset.
A random weather is selected to an event at startup.


Dynamic environment objects:

Tire stacks now have more weight to them for added realism.
Reduced concrete barrier friction to prevent the car from spinning.


Vehicles & upgrading:

New car: American Sedan (no high detail dashboard yet).
Steering wheels now rotate in cockpit camera.
Texture/model improvements and bug fixes.
Increased European hatchback engine power.
Reworked European hatchback handling.
New engine backfire effect.
Improved differential simulation.
New gearbox, drivetrain, suspension and brake upgrade parts.
New paint jobs for cars to choose from.
Driving model improvements.


Driving assists:

Assists now have three levels of strength: 'Off', 'Half' and 'Full', with 'Off' and 'Half' being the same as earlier 'Off' and 'On' and 'Full' offering an even more assisted driving experience.


Cameras:

New screenshot camera mode with zoom factor and yaw, pitch and roll parameters, designed for taking screenshots with free camera and hidden HUD. In the screenshot mode, it's possible to rotate the camera as well as adjust the field-of-view, and by accessing Effect Mode, you can adjust the Depth-of-Field (DOF) parameters to your liking. There's no dedicated button for taking a screenshot yet, so you need to use an external application or PrintScreen button.
Brought back spherical camera from the technology demo, it's available only in camera mode at least for now.
Implemented another chase camera further back according to the feedback.
Tweaked European hatchback chase camera.


Damage:

Fixed engine component damage calculation in HUD.
Removed red damage direction indicators from HUD based on a general request.
Fixed an issue with gameplay damage not being calculated correctly when near death.
Further balancing of gameplay damage and visual damage - a completely reworked system will be introduced in the future.


Garage:

Reworked many textures.
Added some nice decorative elements.
Tweaked interior and yard decoration.
Tweaked lighting.


Gameplay:

Derby AI: tactical reverse mode now considers engine location more efficiently.
Removed speed sensitive steering when using a steering wheel.
Implemented further balancing tweaks to AI profiles and handling.
Implemented start position randomization (for player as well).


User interface:

Binding the Logitech G27 button 7 etc. will no longer result in exiting the settings menu.
Loading screen will now show a background based on the event you're playing.
Game is now paused and input suspended while Steam overlay is active.


Input:

DirectInput gamepads should now work and are also remappable.
Improved controller settings to reduce steering lag.


Render:

Fixed a bug where VSync was not able to recover back to 60 fps when temporarily dipping to 30 fps.


Audio:

Engine damage sound effect is now linked to actual engine damage instead of car health.