That is not fantastic, that is horrible.Boxxout3 wrote:Not posted here in a while, but always online should be seen through a different perspective. I think it's a good thing. That is fantastic, and should be kept this way.
Havin’ always-online also means you have zero ownership of the game in the end. You’re payin’ for a rental and have to rely every bit on EA, which isn’t exactly an appealin’ thought.
Indeed, but all you said is only related to the multiplayer side of a game. Many people still prefer to go alone, makin’ everything you just said useless to them.Boxxout3 wrote:People can't mod saves and hack online to gain an unfair advantage (at least not very easily). This means that saves can be monitored easier by dev teams and those who do find a way to exploit can be dealt with a lot quicker.
That’s not the only problem, that’s really not the only problem...Boxxout3 wrote:The only problem I have is when the always online servers are bad. EA knows how to screw servers up so don't think this will be any better.
- What if PSN/XBL go down like they do once in a while? Have fun!
- Some people don’t even have internet connection and/or be able to connect their system to internet.
- Once the servers are shutdown permanently, you can’t play the game ever again. Good luck sellin’ it either because no one else is gonna be able to play it too.
- Always online might mean there are always other players in the map with you. Lookin’ at the NFS demographic, most of them will no doubt be trolls/noobs that will just ruin the gameplay instead of makin’ it more "exciting".
- Some people just prefers offline solo gaming. Nothing wrong with that. Consumers should be allowed a choice instead of havin’ it shoved down their throats.
The "always online" is simply about control over the user and the game itself, how and when he or she get to play and then tryin' to get that user base move onto the next installment once the company have shut off the servers.