The Crew, The Passenger
Posted: Thu Feb 12, 2015 2:36 pm
The Crew, The Passenger
More and more i'm under the impression that with every update the handling becomes more Arcade oriented and less Simulated. Even on HC i drive on, there is auto correction, too much traction control and other strange stuff that should not belong in a proper Hardcore mode.
The driving is still fun, don't get me wrong, but i just did the Ice track challenge and felt like a passenger sometimes, instead having total control over the car. Throttle controlled power slides are virtually not possible anymore.
This actually slows me down as i can not depend on the car like i want and therefore over correct as the game is doing it also.
Hardcore drivers don't like it when the game is thinking too much for them. Right now it is. Devs should know that by now.
The remedy: leave the Hardcore thinking to the drivers and only interfere with Full Assist.
Full Assist needs tweaking as well, as FA drivers are not affected by driving through objects and over grass, like other players on Sport mode and Hardcore are.
I know they need a little help as they cant do it without, but the speed influence should be the same for everybody. Right now FA players get an unfair advantage in races because of that.
And wall riding is not punished enough according to some feedback i got today.
I just heard that wallriding is still possible after the patch. Cars do slow down more, but still not enough.
So again a patch "fixes" a lot of stuff that is not mentioned in patch notes and not needed. And other stuff is not taken care of good enough. Wall bouncing should lead to a spin or crash, rail riding to a stop, massive slow down or crash. That way nobody will try it again.
BTW did anybody see that the FordGT in circuit spec has been nerfed a little? Only the mini was mentioned but they have been tempering with a lot more.
We all like that the whole team is still working at The Crew. But sneaky tweaks like this are like a kick below the belt. And a waste of time and money. Balancing stuff because some complain that one car is too fast and they can not keep up? Come on.
And the more realism oriented drivers do get less and less to enjoy.
Fun cars are nerfed (Shelby 500) because some are complaining about too much wheelspin. Instead of learning to drive without flooring it all the time, there now is TC that makes it more difficult to drift the car like it was fun to do before. And so are many more interferences killing the driving in The Crew, slowly.
I still like to play it, but if this dumbing down of the game continues, i will find another playground.
Sometimes less grip will increase the realism. There are enough Dinky Driving Games out there. Driving realism was what makes The Crew stand out from NFS and Burnout Paradise.
Get HC mode close to simulation again, make Sport mode more Simcade and FA for those that can not drive without assists, like before.
The solution for making the game more competitive is not dumbing down HC mode but FA.
This is my opinion, based on driving The Crew in HC mode with Fanatec CSW, CSP V2 and being Crew World Boss twice
What do you guys think?
The driving is still fun, don't get me wrong, but i just did the Ice track challenge and felt like a passenger sometimes, instead having total control over the car. Throttle controlled power slides are virtually not possible anymore.
This actually slows me down as i can not depend on the car like i want and therefore over correct as the game is doing it also.
Hardcore drivers don't like it when the game is thinking too much for them. Right now it is. Devs should know that by now.
The remedy: leave the Hardcore thinking to the drivers and only interfere with Full Assist.
Full Assist needs tweaking as well, as FA drivers are not affected by driving through objects and over grass, like other players on Sport mode and Hardcore are.
I know they need a little help as they cant do it without, but the speed influence should be the same for everybody. Right now FA players get an unfair advantage in races because of that.
And wall riding is not punished enough according to some feedback i got today.
I just heard that wallriding is still possible after the patch. Cars do slow down more, but still not enough.
So again a patch "fixes" a lot of stuff that is not mentioned in patch notes and not needed. And other stuff is not taken care of good enough. Wall bouncing should lead to a spin or crash, rail riding to a stop, massive slow down or crash. That way nobody will try it again.
BTW did anybody see that the FordGT in circuit spec has been nerfed a little? Only the mini was mentioned but they have been tempering with a lot more.
We all like that the whole team is still working at The Crew. But sneaky tweaks like this are like a kick below the belt. And a waste of time and money. Balancing stuff because some complain that one car is too fast and they can not keep up? Come on.
And the more realism oriented drivers do get less and less to enjoy.
Fun cars are nerfed (Shelby 500) because some are complaining about too much wheelspin. Instead of learning to drive without flooring it all the time, there now is TC that makes it more difficult to drift the car like it was fun to do before. And so are many more interferences killing the driving in The Crew, slowly.
I still like to play it, but if this dumbing down of the game continues, i will find another playground.
Sometimes less grip will increase the realism. There are enough Dinky Driving Games out there. Driving realism was what makes The Crew stand out from NFS and Burnout Paradise.
Get HC mode close to simulation again, make Sport mode more Simcade and FA for those that can not drive without assists, like before.
The solution for making the game more competitive is not dumbing down HC mode but FA.
This is my opinion, based on driving The Crew in HC mode with Fanatec CSW, CSP V2 and being Crew World Boss twice
What do you guys think?