But all M$ games, including Forza, are optimized to work with XB1 and therefore are very limited in use on PC. Especially with dedicated hardware from different brands. Like wheel/pedal combos.
But real sound recording has found its way to The Crew2 now and that is a major improvement.
Personally i really do not care about a 500 car list. GT on PS4 had many "clones" or lower quality models.
I prefer quality over quantity, when it comes to in game cars and other vehicles.
There is a reason for the limited number of cars. All cars need to be prepared for customizing, including all body modification options, coloring, sticking and wheels and tires.
In addition to that, there are the damage models, deformations, scratches, dents, mud, sand and other dirt textures.
And then there are the sounds, physics, tuning parts, different specs and optimizing processes.
These have all to go through an extensive scrutinizing process with the car manufacturers. Sometimes it takes up to 6 months to complete a single car model for the game. At least that is what the lead car modeler at IT told me.
And you sometimes see the results of the interference from car manufacturers. Like limited sticker or no sticker options, factory paint only, no visible damage in some games etc.
I still think the TDU1 car list and especially the car pack DLC was the best. Compared to the measly 2 cars a month Crew 2 will crank out every month. And no real exclusives for Crew2 Season Pass holders.
But lets see what they come up with first
I really need to finish my racing rig.